Games Chickens, fox, vipers Material : To play at this game you need scarves and studs. Oragnisation : - Place 3 areas on the floor with the studs : one for camp of chickens, one for camp of foxes and the last for camp of vipers. - Make 3 teams (chickens, foxes and vipers) Aims : Vipers should touch foxes. Foxes become their prisoners. Then vipers bring their prisoners in their camp. To be delivered, the foxes must be touched by their teammates. In the same way, foxes must capture chickens and chickens must capture vipers. To win a team must catch all the players of the opposing team. If every players have been catched in a team. This team lost.
Jeu de dames (checkers) You need a gameboard like this and pions (12 black and 12 white). Put the pions on the black cases (white on one side and black on the other side). There are two empty lines in the middle. Player who have white pions begin. You must move pions forwards in diagonals and only on the black cases. Aims : Take the opposing player's pions by «jumping» above them. But you can «jump» above only one pion/case. If you arrive on the first line in the opposing side you win a checker. So the opposing player give you one of you pions and put it on this pion on the first line. The double-checker can move in every direction and «jump» many cases in the same time. To win you must take all pions to your opponent.
Ce document a été fabriqué par PDFmail (Copyright RTE Network) Hopscotch I throw the stone in the square 1. I jump on one foot in the squares but not in the square where there is the stone. At the end of the game, I come back and I take the stone with my hand and on one foot. When a child lose, another play. I have to go from the square "earth" to the square "sky" by playing in all squares (follow the numbers). Trick: To throw in the good square, a friend can help me with their feet (like a duck).
BERET There are two teams. Each gamer has a number (a opponent has too the same number). When the leader says a number, the two gamers try to take the beret (or scarf) with one hand. The goal is to bring back the beret in its side without to be touched by the opponent. Warning: If the leader says "salad", everybody plays. The team which has more points win. THE YELLOW DWARF To begin, each gamer must pay on the tray: 1 for the card ten, 2 for the valet, 3 for the queen, 4 for the king and 5 for the card seven. Then, all the cards are distributed. To play, we must put the cards in order: from one to ten, valet, queen and king. When a gamer don't have the next card, another child plays. When a gamer puts a card which win (seven of diamonds, valet of clubs, queen of spades, king of hearts, ten of diamonds), he wins the counters of the cards. When a gamer puts his last card, the part stops. The others count their remaining cards and pay him. The winner is the child who has more points (counters/money) at the end of the game.
Ce document a été fabriqué par PDFmail (Copyright RTE Network) This game accepts from 1 to 4 players. Each player has got 1 to 4 same color pawns Pawns are initially placed in every house. Ce jeu accepte de 1 à 4 joueurs,. Chaque joueur possède 4 pions de la même couleur. Les pions sont initialement placés dans chaque maison. Chaque joueur peut jeter le dé 2 fois, puis il passe la main au joueur suivant. Every player can throw the die twice, then he steps down to the following player. The one who makes one 6 has the right to replay then it takes out sound or its pawns and he can move forward them of so many compartments as the die indicates it. To win, you have to be the first which gets his 4 pawns to the arrived triangle after mking the round of the game. When you arrive to the place where a digit is writen to follow you have toget the same mark on the die than written on the square. Celui qui fait un 6 a le droit de rejouer puis il sort son ou ses pions et il peut les avancer d'autant de ca- It s allowed to jump of the pawns of the others players exses que le dé l'indique. cept when ther is more pawns of the same color. When the diking you going at the same place than an other On peut jouer autant de 6 que nous l'accorde le dé. player youcan go baat the starter or in prison in your camp. Une fois que le joueur a mis des pions en jeu, il ne It s decided at the beginning of the game. peut jeter le dé qu'une fois, sauf s'il obtient un 6. To be free you must get a 6 with the die Pour gagner, il faut faire le tour du jeu et rentrer ses 4 pions aussi vite que possible dans le triangle d'arrivée. Lorsque vous entrez dans une case comportant un chiffre (6, 5,...) vous avancez d'une case si le chiffre du dé correspond à celui qui est inscrit sur la case. On peut sauter par dessus ses pions ou ceux de l'adversaire. Attention aux barrières. Une barrière est une superposition de pions de la même couleur. Elle bloque le passage de tout pion. Les pions de la même couleur que la barrière peuvent la franchir en se posant au préalable dessus. Celui qui avec le chiffre indiqué sur le dé parvient à occuper la position d'un pion adverse, le renvoie à la case d'attente ou le met en prison chez lui (en fonction de l'option de jeu choisie) Il faut sortir un 6 avec le dé pour libérer un pion emprisonné et le remettre dans la case d'attente. The one who with the figure indicated on the die succeeds in occupying the position of an opposite pawn, sends back it to the compartment of wait or puts it in prison at his home with him (according to the chosen option of the set,play) It is necessary to take out one 6 with the die to free an imprisoned pawn and put back it in the compartment of wait.
Ce document a été fabriqué par PDFmail (Copyright RTE Network) Le chat/ the cat Le but du jeu : Ne pas se faire toucher Un joueur est perché si il ne touche pas le sol. Cela peut être sur une chaise, accroché à une branche ou sur une balançoire, tant que les pieds ne touchent pas le sol. Le déroulement : Le départ : Un des joueur est désigné comme étant le chat. Tous les joueurs se sauvent et se perchent. Le développement : Le chat doit toucher un autre joueur qui devient à son tour le chat. Mais le chat ne peut pas toucher un joueur qui est perché. La fin : Quand le chat touche un autre joueur, ce joueur devient le chat à son tour. Et celui qui était chat devient un joueur normal. Ces joueurs sont perchés All the players run away and try to be perched Le chat a attrapé un joueur. These players are perched The cat has catched a player The purpose : Don t be touch. A player is perched if one of his feet don t touch the ground. The player can be on a chair on aswing, hung on a branch any where the on ly thing is than the feet mus not touch the ground. How to play :To start : The players choose one of them to be «the Cat» The play : The cat has to touch another player who becomes in his turn the cat. But the cat cannot touch a player who is perched. The end: When the cat touches another player, this player becomes the cat in his turn. And the one who was cat becomes a normal player.
Ce document a été fabriqué par PDFmail (Copyright RTE Network) 1, 2, 3, SOLEIL! 1, 2, 3, SUN! 1, 2, 3 SOLEIL! Un joueur se place debout face à un mur. 1, 2, 3 SUN! Il tape trois fois le mur en comptant "un, deux, trois" et lorsqu'il dit "soleil" il se retourne. A player is placed up in front of a wall. He knocks on the wall counting 1, 2, 3, and when he says SUN he turns around. Les autres joueurs se placent en ligne à environ 5/6 mètres de lui. The others players are about 5/6 meters from him. Durant le temps où la sentinelle ne regarde pas, les autres joueurs doivent s'approcher du mur; mais lorsque la sentinelle se retourne tout le monde doit être immobile. During the time that the player counts the others players try to go and touch the wall whitout be seeing by the one who is counting. Les joueurs sont prêts à partir. The players are ready to go. Si la sentinelle voit un des joueurs avancer ou bouger, ou simplement perdre l'équilibre, il le renvoie à la ligne de départ. If the sentinel sees one the players moving or losing the balance he asks him to go back. Le but pour les joueurs est donc de réussir à toucher le mur sans que la sentinelle ne les voit. The purpose for the players is to manage to touch the wall without the sentinel sees them. Les joueurs sont partis pour aller toucher le mur. The players run to touch the wall. Une variante consiste, une fois qu'un des joueurs touche le mur, la sentinelle le poursuive jusqu à la ligne de départ.. Si la sentinelle le rattrape avant qu'il n'ait regagné la ligne de départ, la sentinelle garde son poste. Dans le cas contraire elle se fait remplacer par le joueur. A variant consists, when one of the players touches the wall, the sentinel pursues it up to the line. If the sentinel catches up him before he got back to the line, the sentinel keeps her post. Should the opposite occur she is replaced by the player. Les joueurs s arrêtent, la sentinelle s est retournée! The players stoped, the sentinel locks at them. Ethan A GAGNE. Il est le premier à toucher le mur! Ethan WINNED. He is the first how touches the wall!
Leisure Dance Ride horse In France we don't go to school on Wednesday and Saturday. So we can practise other activities... Some of pupils in our school like playing outside with friends. They can play football or ride bike. Others prefer to stay at home and have other leisures : watching TV, reading, playing games (jeu de dames). And the other practise activities in clubs... Judo Escalade
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